The idea for this article came to me when, appropriately enough, I was getting drunk in a bar. One of my favorite places has a a Big Buck Hunter machine which I happily dispense cash into. Got to doing co-op with a friend and I commented how I normally would never in a million years play this game if I wasn't drunk.
Pop, zing, and suddenly I found myself analyzing the whole thing and trying to figure out how it was designed that made it so appealing while I was hammered.
This thought process led to these conclusions.
Tuesday, December 16, 2008
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