skip to main | skip to sidebar

Video Game Reviews and Essays

Tuesday, May 20, 2008

Zarathustran Analytics in Video Games, Part 7: Application of Forms

Applying the method and gauging games by their sum parts rather than individual aspects.

Posted by L.B. Jeffries at 5:14 AM 2 comments

Thursday, May 15, 2008

Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity

Games that are missing either game design or plot. My 'serious game critic pants' are starting to itch.

Posted by L.B. Jeffries at 9:17 PM 0 comments

Wednesday, May 7, 2008

The Art of Video Game Writing

The trials and tribulations of getting a great plot into a video game and how to recognize it

Posted by L.B. Jeffries at 5:44 AM 0 comments

Tuesday, May 6, 2008

Zarathustran Analytics in Video Games, Part 5: The Four Forms

Erm, a 4 form classification method for games that identifies them by what controls the experience.

Posted by L.B. Jeffries at 6:40 AM 0 comments

Monday, May 5, 2008

Naruto: Ninja Destiny

Scraping the Barrel to Find Anything To Say About Naruto

Posted by L.B. Jeffries at 5:33 AM 0 comments

Wednesday, April 30, 2008

Immortal Defense

The best video game plot since Planescape. I'm serious.

Posted by L.B. Jeffries at 4:28 AM 2 comments

Tuesday, April 29, 2008

Zarathustran Analytics in Video Games, Part 4: Player Input via the Silent Protagonist

A brief explanation on the wacky name and a break-down of the actor/audience relationship needs of player input in games

Posted by L.B. Jeffries at 4:19 AM 0 comments
Older Posts
Subscribe to: Posts (Atom)

Blog Archive

  • ▼ 2008 (29)
    • ▼ May (5)
      • Zarathustran Analytics in Video Games, Part 7: App...
      • Zarathustran Analytics in Video Games, Part 6: Acc...
      • The Art of Video Game Writing
      • Zarathustran Analytics in Video Games, Part 5: The...
      • Naruto: Ninja Destiny
    • ► April (8)
      • Immortal Defense
      • Zarathustran Analytics in Video Games, Part 4: Pla...
      • Zarathustran Analytics in Video Games, Part 3: Plo...
      • Zarathustran Analytics in Video Games, Part 2: The...
      • Agatha Christie: And Then There Were None
      • An Outline of the Next 10 Weeks
      • Zarathustran Analytics in Video Games, Part 1: Fin...
      • The Zerg Through the Eyes of Marx
    • ► March (8)
      • Thou Shalt Kill: A Look at Violence in Video Games...
      • Patapon
      • Sam & Max: Season 2
      • Magic in Video Games
      • Audiosurf
      • Pretty Blog Essays
      • game, game, game, and again game
      • The Carolina Games Summit Through the Eyes of the ...
    • ► February (8)
      • Pursuit Force: Extreme Justice
      • The Indie Gaming Scene
      • Building the Pyramids
      • No More Heroes
      • Blackwell Unbound
      • Aquaria
      • Delays, Delays, Delays
      • Jenga World Tour
  • ► 2007 (14)
    • ► December (4)
      • Trilby: Art of Theft
      • Nancy Drew: Legend of the Crystal Skull
      • Namco Museum Remix
      • Dementium: The Ward
    • ► November (10)
      • Chibi Robo Park Patrol
      • Twilight Princess
      • American Idol Talent Challenege
      • Sci-Fi Author
      • Pirates of the Caribbean: At World's End
      • Mario Party 8
      • Carnival Games
      • Mega Man: Starforce Leo
      • Resident Evil 4
      • A Brief Explanation

About Me

My Photo
L.B. Jeffries
I'm in law school but I'm open to alternatives. The pseudonym L.B. Jeffries comes from the Hitchcock film 'Rear Window'. I write game reviews and free lance on video game culture at www.popmatters.com under the same pseudonym. The other blogs are actually short novellas I wrote. Some are from my younger days, some are darker and more somber. I'm proud of them and think they all tell good stories. Thanks for your time and I hope you enjoy this stuff.
View my complete profile