Part of the reason Duncan Fyfe quitting bothers a lot of people isn't just losing an interesting writer, it's that the bastard actually quit. WE ALL think about quitting. The unpaid ones, certainly. Even if you're a paid writer for a major magazine you think about quitting. The money is mediocre, a noticeable percentage of women are turned off by it, and the amount of time it kills is prohibitive. People come back to it for a lot of different reasons but the notion that one can very easily lose that sense of fulfillment is a bit scary.
Whenever the urge to quit writing comes over me it usually means it's time to get a new direction with my writing. A new style of blog or agenda that I need to develop and promote. You have to keep expressing something grand with your writing and not feel like you're repeating yourself.
I started reading video game academics earlier this summer for a different project and out of a general desire to understand their angle. One of the complaints Simon Ferrari always levels at me is that people in the blogosphere rarely acknowledge the groundwork these folks have laid down. So I started reading video game books.
The selection is wide and mostly revolves around books I see developers mention or whose titles I know because I already read their authors. I've written several of these posts already and have books lined up but if you think of one I should do let me know. I'm also generally broke, so a free copy improves your chances remarkably if you're an author yourself.
The style I opted for was to abandon reviewing and instead write an introduction to the book. I'm not totally sure how else to explain it except as a synopsis of a book, but with lots of quotes and a basic message about what the author is trying to say.
It's not as good as reading it yourself, but it ought to get you up to speed.