Hey! Rick Dakan along with the rest of the staff have started a podcast and it's up at Popmatters. G. Christopher Williams, Nick Dinicola, and Thomas Cross are all in there as well. They discuss their impressions of storytelling in games and how that trend has developed alongside the medium. I had to sit this one out because I'm up to my eyeballs in BAR review crap and honestly, I'm a bit of a frag job these days.
I like that they engage with it from a design perspective. Player motivation to keep going, how memorable a story is, and basic elements like setting & character along with presentation.
Give it a listen.