Zarathustran Analytics
I. Introduction to Game Identity
II. Game Design Values
III. Ethics in Forced Player Action in Story Telling
IV. Player Input and the Actor/Audience Hybrid
V. Four Forms of Game Experience
VI. Exceptions to the Four Forms
VII. Philosophies of Game Purpose
VIII. Application
IX. What Proper Criticism Is Not
X. What Proper Criticism Is
Every Tuesday, the next one goes up. I'm always appreciative of any suggestions here or over at Popmatters. A great deal of this is already written though, so I'm at the tweaking stages for a lot of it.
Tuesday, April 8, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment