Been fidgeting with this one for a while, if only because I still fantasize that somehow, someway, I can write something that isn't going to have one kneejerk commenter on a linking site accuse me of wasting their time.
I'm still playing with different approaches to multiplayer games. The L4D piece tried to establish the different categories of players using a couple of different people's stories and ideas. The game is unique in that it's about getting all those different groups to get along. Diablo 2 doesn't quite work that way. In fact, you could argue it's the polar opposite. The difference between a casual player and someone playing for system gank is night and day. I decided to contrast my casual experience (I only play the game on Normal, but with different classes) with a more sophisticated group of players. Some kind folks over at Diii.net answered some questions in a forum for me.
A lot of the conversation revolved around how the game stayed interesting for these folks for ten years. There are a handful of games I will replay like Super Mario World or Audiosurf, but ten years is totally out of my range. Finding out how the game stayed appealing to them ended up being a solid approach because it got the discussion of how the game changed over the years and what made it appealing in the first place. Good people.
It's still a damn nightmare to write about a game that you know has millions of people with differing opinions.