We live in exciting times. Slate, of all websites, has posted a somewhat accurate criticism of the development process of the game industry. Although I'd point out that people have been saying this for 4 years now, the article is refreshing in that they use hard data to back up the old arguments. Spending 100 million dollars to make a game that, despite being one of the top selling games in history, only produces 300 million in profit is not an acceptable profit margin.
I'm all for game developers adopting the old studio system of 2 week movies, and I along with several others have made this argument. What I find myself criticizing is the final solution of making more games like Portal. Making a brand new, fully functional and fun game design is not easy. Much better, in my opinion, to focus on expansions and DLC. The Lost and the Damned may not be Portal, but you've got a reliable pool of people who already own the game and would be up for more story. Given how many games will be releasing DLC this year, along with numerous indie games, I think we'll be seeing a bit of both models. We live in exciting times.
But enough of all this serious pants nonsense.
Here's something completely different.