Tuesday, May 20, 2008

Zarathustran Analytics in Video Games, Part 7: Application of Forms

Applying the method and gauging games by their sum parts rather than individual aspects.


David Sahlin said...

Is this the end of the series?

L.B. Jeffries said...

Good God no, it goes up to ten. Game purpose philosophy, criticism flaws of today, and a reiteration of why analyzing game experiences is so important.

Believe it or not, the whole thing comes full circle and ends with a reciprocal loop on the points I made in the first essay.

And then we are going to do something very, very different and fun.