Tuesday, May 20, 2008

Zarathustran Analytics in Video Games, Part 7: Application of Forms

Applying the method and gauging games by their sum parts rather than individual aspects.

2 comments:

David Sahlin said...

Is this the end of the series?

L.B. Jeffries said...

Good God no, it goes up to ten. Game purpose philosophy, criticism flaws of today, and a reiteration of why analyzing game experiences is so important.

Believe it or not, the whole thing comes full circle and ends with a reciprocal loop on the points I made in the first essay.

And then we are going to do something very, very different and fun.