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Friday, May 30, 2008
Execution - An Experiment in Game Consequences
Indie game experiment that explores creating definite consequences in a game
Wednesday, May 28, 2008
Ninja Gaiden: Dragon Sword
The challenge of making a casual fighting game.
Tuesday, May 27, 2008
Zarathustran Analytics in Video Games, Part 8: The Factions of Gaming
Gaming Factions and their respective philosophies
Tuesday, May 20, 2008
Zarathustran Analytics in Video Games, Part 7: Application of Forms
Applying the method and gauging games by their sum parts rather than individual aspects.
Thursday, May 15, 2008
Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity
Games that are missing either game design or plot. My 'serious game critic pants' are starting to itch.
Wednesday, May 7, 2008
The Art of Video Game Writing
The trials and tribulations of getting a great plot into a video game and how to recognize it
Tuesday, May 6, 2008
Zarathustran Analytics in Video Games, Part 5: The Four Forms
Erm, a 4 form classification method for games that identifies them by what controls the experience.
Monday, May 5, 2008
Naruto: Ninja Destiny
Scraping the Barrel to Find Anything To Say About Naruto
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Execution - An Experiment in Game Consequences
Ninja Gaiden: Dragon Sword
Zarathustran Analytics in Video Games, Part 8: The...
Zarathustran Analytics in Video Games, Part 7: App...
Zarathustran Analytics in Video Games, Part 6: Acc...
The Art of Video Game Writing
Zarathustran Analytics in Video Games, Part 5: The...
Naruto: Ninja Destiny
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About Me
Kirk Battle
I'm a lawyer from South Carolina with the Battle Law Firm.
View my complete profile