Friday, May 30, 2008
Execution - An Experiment in Game Consequences
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Indie game experiment that explores creating definite consequences in a game
Wednesday, May 28, 2008
Ninja Gaiden: Dragon Sword
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The challenge of making a casual fighting game.
Tuesday, May 27, 2008
Zarathustran Analytics in Video Games, Part 8: The Factions of Gaming
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Gaming Factions and their respective philosophies
Tuesday, May 20, 2008
Zarathustran Analytics in Video Games, Part 7: Application of Forms
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Applying the method and gauging games by their sum parts rather than individual aspects.
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Thursday, May 15, 2008
Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity
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Games that are missing either game design or plot. My 'serious game critic pants' are starting to itch.
Wednesday, May 7, 2008
The Art of Video Game Writing
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The trials and tribulations of getting a great plot into a video game and how to recognize it
Tuesday, May 6, 2008
Zarathustran Analytics in Video Games, Part 5: The Four Forms
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Erm, a 4 form classification method for games that identifies them by what controls the experience.
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