Wednesday, June 25, 2008
Everyday Shooter
Music Synesthesia and the continuing evolution of a new genre, including the question of what purpose difficulty serves in a game designed to deliver a musical experience.
Tuesday, June 24, 2008
How to Talk to Fans
A breakdown of the issues facing a video game critic and respecting a game's role in the present AND the future.
Wednesday, June 18, 2008
Insecticide
Another indie DS gem, they try a weird sort of combat-puzzle game design that's hit or miss depending on if you "get it". Which is never a good thing to proclaim to other people.
Tuesday, June 17, 2008
And Now For Something Completely Different
Needed to change gears for a bit on this one. Good story, but it kinda made me miss my cool art-fart lifestyle over my current one.
Friday, June 13, 2008
Zarathustran Analytics Synopsis
A basic breakdown of the whole thing with some AWESOME photos.
Tuesday, June 10, 2008
Zarathustran Analytics in Video Games, Part 10: The Value of Player Experience
Done at last. Ended this one with a nice big quote too.
Tuesday, June 3, 2008
Zarathustran Analytics in Video Games, Part 9: Flaws in Criticism Today
This one may not go over well with a lot of smart, eloquent, and equipped with an enormous fanbase writers. Ah well, someone has to say it.
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