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Wednesday, June 25, 2008

Everyday Shooter

Music Synesthesia and the continuing evolution of a new genre, including the question of what purpose difficulty serves in a game designed to deliver a musical experience.
Posted by Kirk Battle at 4:13 AM No comments:

Tuesday, June 24, 2008

How to Talk to Fans

A breakdown of the issues facing a video game critic and respecting a game's role in the present AND the future.
Posted by Kirk Battle at 5:17 AM No comments:

Wednesday, June 18, 2008

Insecticide

Another indie DS gem, they try a weird sort of combat-puzzle game design that's hit or miss depending on if you "get it". Which is never a good thing to proclaim to other people.
Posted by Kirk Battle at 4:54 AM No comments:

Tuesday, June 17, 2008

And Now For Something Completely Different

Needed to change gears for a bit on this one. Good story, but it kinda made me miss my cool art-fart lifestyle over my current one.
Posted by Kirk Battle at 5:20 AM No comments:

Friday, June 13, 2008

Zarathustran Analytics Synopsis

A basic breakdown of the whole thing with some AWESOME photos.
Posted by Kirk Battle at 2:25 PM No comments:

Tuesday, June 10, 2008

Zarathustran Analytics in Video Games, Part 10: The Value of Player Experience

Done at last. Ended this one with a nice big quote too.
Posted by Kirk Battle at 4:09 AM No comments:

Tuesday, June 3, 2008

Zarathustran Analytics in Video Games, Part 9: Flaws in Criticism Today

This one may not go over well with a lot of smart, eloquent, and equipped with an enormous fanbase writers. Ah well, someone has to say it.
Posted by Kirk Battle at 6:43 AM No comments:
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      • Everyday Shooter
      • How to Talk to Fans
      • Insecticide
      • And Now For Something Completely Different
      • Zarathustran Analytics Synopsis
      • Zarathustran Analytics in Video Games, Part 10: Th...
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About Me

Kirk Battle
I'm a lawyer from South Carolina with the Battle Law Firm.
View my complete profile